AI & Creative Tools

AI-Assisted Creative Development

I use AI as a development partner to turn problems I encounter in media production and education into working software, games, and tools.

01 / Case study

Control Room Presenter

Live Presentation & Production Software

Control Room Presenter showing Bible search, live verse controls, and audience-screen preview
One operator-focused workspace for scripture, hymns, media, and live presentation.

Church presentation software often made live Bible, hymn, and media presentation slower and more cumbersome than it needed to be. I wanted one interface designed around the actual workflow of a control-room operator.

I created a unified live-presentation system that brings scripture, hymns, media, playlists, and document scanning into one operator-first workspace.

  • Present Bible verses live
  • Display and organize hymns
  • Manage media and playlists
  • Scan documents and detect Bible references
  • Designed the operator interface and workflow
  • Developed the Bible lookup and presentation system
  • Built document-import and scripture-detection tools
  • Refined live-display controls, playlists, lower thirds, and media handling

02 / Case study

Pod Cue

Podcast Interview Prompting Tool

Pod Cue dashboard showing guest interview sets and episode-planning tools
Questions, follow-ups, timing, and producer cues organized for live interviews.

During podcast interviews, managing dozens of questions, follow-ups, transitions, and producer cues can become distracting. I wanted the host to stay focused on the conversation instead of searching through notes.

I built a focused interview control system that keeps question sets, follow-ups, timing, and producer prompts easy to see and use during a live conversation.

  • Organize complete interview question sets
  • Display questions on a separate audience or host screen
  • Store follow-up questions and producer prompts
  • Provide quick cues such as Go Deeper, Follow Up, Wrap Up, and 2 Minutes Left
  • Designed the interview workflow
  • Built question-set saving and organization
  • Added document importing for large interviews
  • Created quick-action producer controls and the separate display system

03 / Case study

Letter Rescue

Interactive Literacy Learning Tool

Letter Rescue missing-letter activity with picture and audio clues
Game-based phonics, spelling, and word-building activities designed for repeated practice.

Traditional phonics exercises were not interactive enough for some of the students I work with. I wanted learning letters and word construction to feel more like playing a game.

I created a game-based literacy tool that turns phonics, spelling, and word construction into short visual activities with audio, feedback, and progression.

  • Practice missing-letter recognition
  • Unscramble words
  • Explore word families
  • Build words using syllables and sound changes
  • Designed the game modes and difficulty system
  • Developed phonics-focused progression and scoring
  • Added audio pronunciation and visual clues
  • Expanded the original concept into multiple word-learning activities

04 / Case study

Letter Quest

3D Learning Game

Letter Quest gameplay with a wheelchair-using character crossing a bridge toward a collectible letter
Accessible character movement and letter collection inside an explorable 3D world.

I wanted to take the educational games beyond flat screens and create something where the player physically explores a world while learning. Accessibility was also important, particularly for students who use wheelchairs.

I built a 3D learning game that combines wheelchair navigation, sequential letter collection, phonetic audio, and word-building challenges.

  • Navigate a 3D environment in a wheelchair
  • Collect letters in sequence to build words
  • Hear letter names and phonetic sounds
  • Complete word-building challenges after collecting the letters
  • Designed the core gameplay and learning loop
  • Developed wheelchair movement, steering, braking, and jumping
  • Created larger environments, obstacles, and letter-collection challenges
  • Used AI and Codex to turn educational ideas into working game systems
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